When you press on a shack it shows who lives there and from there you can chech their well being. My advice - check where there are a lot of shacks close to each other and build some housing there, you might even try to see how rich (or poor) are those tropicans living in those shacks and offer them different housing levels to match. I started the game with the assumtion that I would make one residental area like in other games, but this one works differently and I had to make several residental areas to match job availibility. They wan't to live close to work, they wan't it to be bautifful and have good housing quality, but not necessarily the best, since it's only for the rich. I came to a conclusion that it's about location. ĭon't mind the graphics settings, I am playing at work, and the work computer is a toaster. Originally posted by Mz Canyew:Here is my next problem. I understand that you've moved on in your game, but still I hope that some information will come in handy to you. Unless you expect a sudden rise in labour force, I'd suggest to lower the open job count. Not enough tropicans to fill all those jobs. It means that buildings you invested in are not working or are working at a low efficiency. You have a lot of open jobs, that's not good. Mybe it's not possible to have 100% employment - just a thought, wil have to check it. I haven't checked this in this game, but usually unemployment rate of about 4 or 5 percent is recomended. You have 54 unemployed tropicans, with yur population size that's 3.56% unemployment. Seeing how you have only 7 retired tropicans I'd say that the rest are children. Those are usually children and elderly - people who by law do not need to work. :Dįrom your screenshot, those over 400 that are not in labour force. I've seen rich people live in shacks there. But sometimes the game is just messing with you :D atleast that's the conclusion I've come to. check here for alternate forums, if this is your first time using mods i highly recommend you download his mod loader utility and mod config file first (2 separate downloads) and follow the included instructions for setting up your mod folder.From my experience sometimes it's education that's inadaquite and sometimes it's the job quality that's too low. Work Distance - haven't fully tested this one but it seems to work wonderfully if you hate building 10 different satellite towns for your remote workplacesĮdit: As kfdirector commented below, DarthePresident, the author of most of the above mods, has apparently left the official forums and pulled the links. House of Pleasure- Allows you to assign any buildings as home for any homeless/shack dwellers, gets rid of those ugly shacks. Smart Auto Destroy- Very good mod, destroyed buildings are 1st cleared of excess output resources and budget reduced for workers The chances are high that you’re having an issue with the corrupted or missing game files on the PC. Make sure the Auto Update option is turned on. Now, click on the three dots icon of GTA V. Road & Sea Rage- 2 separate mods for speeding up the flow of traffic, modded values are 3X normal which I changed to 2x which doesnt make the economy too easy imo For Epic Games Launcher: Open the Epic Games Launcher > Head over to Library. Resource Manager- highly recommend (gives control over export/import of resources and teamsters can act as storage depots) Currently using the following mods in my game.
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